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Flight manual

Twenty seconds of reading, a lot of altitude

SKYBREAK is a vertical-ascent shooter. You don't aim and you don't manage ammo — you move, you survive, and every kill carries you higher. The skill is in the chain: stay clean, climb faster.

▶ Launch game
Controls

Three things to know

Drag← →↑ ↓WASD
Move. Drag anywhere on the screen to fly the ship, or use the arrow keys / WASD on desktop. The ship follows your pointer.
Automatic
Fire. Your guns shoot upward on their own, constantly. Power-ups change the pattern — you never press a fire button.
100 km
Goal. There's no end. Climb as high as you can, cross the Kármán line into space, and submit your peak altitude to the board.
The ascent

Four phases to orbit

01 — IGNITION

Hold the line

You start grounded under a bright sky. Drones and birds dive at you. Shoot them down and stay alive — your guns are automatic.

0 – 12 km · troposphere
02 — CLIMB

Build the chain

Kills without taking damage stack your multiplier. A bigger chain means more altitude per kill — winning streaks literally lift you faster.

12 – 50 km · stratosphere
03 — BREAK ATMOSPHERE

Thin air, hard targets

The sky darkens, clouds vanish, missiles and meteors arrive. Grab power-ups — spread, rapid-fire, shield, altitude boost — and push through.

50 – 100 km · mesosphere
04 — REACH ORBIT

Cross the Kármán line

At 100 km you punch into space — black sky, stars, UFOs. Survive as long as you can. Peak altitude and score are your run; the best ones make the board.

100 km+ · space
Targets

What's coming down

Fast

Diver

Light and quick, drops straight at you. One shot kills it, but it closes distance fast and arrives in numbers.

Evasive

Weaver

Slides side to side as it descends, hard to pin. Takes a couple of hits. Lead your shots and don't waste the chain.

Shoots back

Gunner

Slower and tougher, and it fires aimed shots at you. Higher up they get faster and meaner. Prioritise or dodge.

Heavy · drops loot

Tank

A wall of hull that sprays a spread of fire. Worth the most points and the most likely to drop a power-up when it bursts.

Pickups

Four things worth grabbing

8 seconds

Rapid

More than doubles your fire rate. Turns a wall of enemies into confetti — best saved for a crowded screen.

8 seconds

Spread

Fires three streams at once. Massively widens your coverage — the difference between surviving the mesosphere and not.

One free hit

Shield

Absorbs the next hit that would break your hull — and crucially, protects your multiplier so the chain stays alive.

Instant

Boost

A free jump in altitude plus bonus score the moment you touch it. Sometimes it's what carries you across a layer line.

You're cleared for launch.
That's the whole manual. The rest you learn by climbing.