SKYBREAK is a vertical-ascent shooter. You don't aim and you don't manage ammo — you move, you survive, and every kill carries you higher. The skill is in the chain: stay clean, climb faster.
You start grounded under a bright sky. Drones and birds dive at you. Shoot them down and stay alive — your guns are automatic.
Kills without taking damage stack your multiplier. A bigger chain means more altitude per kill — winning streaks literally lift you faster.
The sky darkens, clouds vanish, missiles and meteors arrive. Grab power-ups — spread, rapid-fire, shield, altitude boost — and push through.
At 100 km you punch into space — black sky, stars, UFOs. Survive as long as you can. Peak altitude and score are your run; the best ones make the board.
Light and quick, drops straight at you. One shot kills it, but it closes distance fast and arrives in numbers.
Slides side to side as it descends, hard to pin. Takes a couple of hits. Lead your shots and don't waste the chain.
Slower and tougher, and it fires aimed shots at you. Higher up they get faster and meaner. Prioritise or dodge.
A wall of hull that sprays a spread of fire. Worth the most points and the most likely to drop a power-up when it bursts.
More than doubles your fire rate. Turns a wall of enemies into confetti — best saved for a crowded screen.
Fires three streams at once. Massively widens your coverage — the difference between surviving the mesosphere and not.
Absorbs the next hit that would break your hull — and crucially, protects your multiplier so the chain stays alive.
A free jump in altitude plus bonus score the moment you touch it. Sometimes it's what carries you across a layer line.